Papermint indie
Sunday, January 31st, 2010This is a fantastic, heartfelt indie tale. Helps keep you grounded in the experience and the product–not the business plan, monetization, or demographics. Those things are important (critical!), but if you lose your vision tending to them, they don’t matter anymore. A unique game is nothing without its soul.
Please allow me to tell you – merely from my humble perspective – the unbelievable but true story about us, Avaloop, the team that created Papermint. It’s a story about friendship and independence, about how to lose a multi-million lottery ticket, about the really unique thing we created and about hope.
When I came back from the countryside to that cinema in Vienna I was welcomed with so much warmth and enthusiasm. It was just wonderful. I knew that nothing could ever blow us off our little indie feet… whatever the future will bring. With or without Mister Big.
Suddenly we felt this spirit of freedom again! The spirit we were lacking while being drunk of that strange hope for money or fame or security… whatever it was… it had tamed us. Papermint had not grown the natural way during the “PowerPoint”-times… it was endangered to be squeezed into a shape that was not its true shape… it was a marketing/PR/get more users/blah blah/demographic needs-shape we had not consciously cared for in our original plan.
But somehow we were able to stop that deformation in our minds and went back to the original plan.
Inspiring stuff! Read more, and check out the game.