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	<title>Comments on: Angry Explanations #1: How to draw a freaking image with PBE!</title>
	<atom:link href="http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html/feed" rel="self" type="application/rss+xml" />
	<link>http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html</link>
	<description>Flash, Java, and Unity game development blog with a focus on business and marketing.</description>
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		<title>By: jason</title>
		<link>http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html/comment-page-1#comment-249</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 19 Nov 2009 20:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=466#comment-249</guid>
		<description>Egogo: I have a hunch that you could get the (Flash) Sprite from (PBE&#039;s) SpriteRenderer, and then add event listeners just like with any InteractiveObject (from which Sprite inherits by way of DisplayObject). You would get the Sprite by doing something like:

&lt;pre&gt;var flashSprite:Sprite = yourSpriteRenderer.displayObject;&lt;/pre&gt;

With that reference in hand, you could then listen for mouse events on the Sprite and handle accordingly. You&#039;d just want to make sure you remove the listeners when you&#039;re done (or the renderer gets disposed).

I haven&#039;t tried this yet, but that&#039;s the first approach I&#039;m going to take.

Thanks for reading!</description>
		<content:encoded><![CDATA[<p>Egogo: I have a hunch that you could get the (Flash) Sprite from (PBE&#8217;s) SpriteRenderer, and then add event listeners just like with any InteractiveObject (from which Sprite inherits by way of DisplayObject). You would get the Sprite by doing something like:</p>
<pre>var flashSprite:Sprite = yourSpriteRenderer.displayObject;</pre>
<p>With that reference in hand, you could then listen for mouse events on the Sprite and handle accordingly. You&#8217;d just want to make sure you remove the listeners when you&#8217;re done (or the renderer gets disposed).</p>
<p>I haven&#8217;t tried this yet, but that&#8217;s the first approach I&#8217;m going to take.</p>
<p>Thanks for reading!</p>
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		<title>By: jason</title>
		<link>http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html/comment-page-1#comment-247</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 18 Nov 2009 03:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=466#comment-247</guid>
		<description>axcho: I&#039;ll keep your offer in mind--and hold ya to it!

Ben: &quot;...you could also use the ImageScreen and the ScreenManager to show your logo, which would be a great deal simpler.&quot; Well, the logo really was just handy art I had laying around, but the real goal was to get a sprite on the screen. :) This post is by no means a complaint about PBE. I really like it!

Egogo: that might be coming up, because I&#039;m considering doing some GUI-ish stuff with PBE entities in lieu of heavy Flex components (where prudent). Research continues.

Thanks for the comments, everyone!</description>
		<content:encoded><![CDATA[<p>axcho: I&#8217;ll keep your offer in mind&#8211;and hold ya to it!</p>
<p>Ben: &#8220;&#8230;you could also use the ImageScreen and the ScreenManager to show your logo, which would be a great deal simpler.&#8221; Well, the logo really was just handy art I had laying around, but the real goal was to get a sprite on the screen. <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This post is by no means a complaint about PBE. I really like it!</p>
<p>Egogo: that might be coming up, because I&#8217;m considering doing some GUI-ish stuff with PBE entities in lieu of heavy Flex components (where prudent). Research continues.</p>
<p>Thanks for the comments, everyone!</p>
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		<title>By: Egogo</title>
		<link>http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html/comment-page-1#comment-246</link>
		<dc:creator>Egogo</dc:creator>
		<pubDate>Wed, 18 Nov 2009 01:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=466#comment-246</guid>
		<description>You&#039;re a fing godsend.

Next, do a &quot;how to make clicking on an IEntity do something&quot; and I&#039;ll kiss your feet.

PBE would have a TON more followers and a TON more community added features / documentation / example if they would just get some basic documentation and examples in place so people could at least get a start.</description>
		<content:encoded><![CDATA[<p>You&#8217;re a fing godsend.</p>
<p>Next, do a &#8220;how to make clicking on an IEntity do something&#8221; and I&#8217;ll kiss your feet.</p>
<p>PBE would have a TON more followers and a TON more community added features / documentation / example if they would just get some basic documentation and examples in place so people could at least get a start.</p>
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	<item>
		<title>By: Ben Garney</title>
		<link>http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html/comment-page-1#comment-245</link>
		<dc:creator>Ben Garney</dc:creator>
		<pubDate>Wed, 18 Nov 2009 01:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=466#comment-245</guid>
		<description>Awesome writeup, Jason, and thanks for keeping your sense of humor through the whole process. I&#039;m glad the IRC denizens were able to help you out! :)

One thing to keep in mind is that PBE has a lot of moving parts because it is designed for full games. So using it for a logo is a bit like using Unreal 3 to run a slideshow - kind of overkill. I only mention this so that people aren&#039;t surprised at how many lines it takes to put an image on screen. ;)

BTW you could also use the ImageScreen and the ScreenManager to show your logo, which would be a great deal simpler.</description>
		<content:encoded><![CDATA[<p>Awesome writeup, Jason, and thanks for keeping your sense of humor through the whole process. I&#8217;m glad the IRC denizens were able to help you out! <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One thing to keep in mind is that PBE has a lot of moving parts because it is designed for full games. So using it for a logo is a bit like using Unreal 3 to run a slideshow &#8211; kind of overkill. I only mention this so that people aren&#8217;t surprised at how many lines it takes to put an image on screen. <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>BTW you could also use the ImageScreen and the ScreenManager to show your logo, which would be a great deal simpler.</p>
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		<title>By: axcho</title>
		<link>http://geekspeak.creatrixgames.com/angry-explanations-1-how-to-draw-a-freaking-image-with-pbe.html/comment-page-1#comment-244</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=466#comment-244</guid>
		<description>Ha, I tried PBE several months ago and I thought that was a bad time too! :p The documentation will catch up eventually, I guess... Thanks for helping the process along.

I&#039;m not sure if I can say anything in just a few sentences that will help fill your comprehension gaps. But if you have any specific questions I could probably help. :)</description>
		<content:encoded><![CDATA[<p>Ha, I tried PBE several months ago and I thought that was a bad time too! :p The documentation will catch up eventually, I guess&#8230; Thanks for helping the process along.</p>
<p>I&#8217;m not sure if I can say anything in just a few sentences that will help fill your comprehension gaps. But if you have any specific questions I could probably help. <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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