Archive for the ‘Site News’ Category

This blog and Creatrix Games are morphing into…

Wednesday, October 20th, 2010

…my renamed and re-tooled company, Otherwhere Gameworks!

I’m not sure if I’ll have another “developer-focused” blog or not. Game Geek Speak was about the “behind the scenes” kind of stuff, and it’s fun to write about, but going forward, I am not sure that I’ll be able to put adequate time into it. If I do, I want it to be useful and interesting. Lately, I’ve found myself so busy that I don’t have time to post much or with any depth. Maybe I’ll try Twitter for shorter, development-oriented discussion.

Hope to see all 80-something of my readers over at the new site. Thanks so much for reading and interacting. I really enjoy it!

Please visit Otherwhere’s blog.

Update: In case you wanna, I have a Twitter account now. otherwheregames. I’ll be tweeting mainly about social and indie game development and business.

What is Game Geek Speak?

Tuesday, November 25th, 2008

For a while, I’ve wanted to start a “techy” blog where I can discuss programming. But, I often don’t have that much time for blogging. Heck, it’s hard enough to post every couple/few weeks on the Lila Dreams blog (my browser-based boutique MMO).

I’ve recently been working in earnest on a Flash game engine (using Flex) to power a bunch of small games and the Lila Dreams client. In my searches for various answers and how-to’s, I noticed that there’s still a pretty big space available for this kind of blog. So, why not?

If you’re reading this, you probably are a technical person of some sort. That’s nice for me, because usually I try not to be too technical, but sometimes you just want to dork out and blab about what you’re doing and how. I’m going to feel free to throw around jargon with the assumption that you know what I mean. If you don’t, that’s ok. Beginners and learners are welcome here, and I’ll try to answer questions or point you in the right direction.

That said, I wear a lot of hats. And I really like the business side of things. So there will be some business stuff in here, and it’ll definitely be in the context of independent game development. By “independent,” I mean in the sense that I’m not an employee and my company isn’t owned or controlled by some larger business entity. Therefore, I don’t have to compromise my creative vision (in technology, game design, or business plans) to the objectives or goals of someone else.

There are a lot of topics I might touch on. Expect a bit of eclectic content, but I don’t plan to have any steady schedule for when I post. Chances are, though, as long as I’m busy coding there will be something to write about.

In an upcoming post, I want to talk about the engine I’m working on. It’s called Goblin. Hope you’ll be here to find out more!