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	<title>Game Geek Speak &#187; Site News</title>
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	<link>http://geekspeak.creatrixgames.com</link>
	<description>Flash, Java, and Unity game development blog with a focus on business and marketing.</description>
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		<title>What is Game Geek Speak?</title>
		<link>http://geekspeak.creatrixgames.com/what-is-game-geek-speak.html</link>
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		<pubDate>Tue, 25 Nov 2008 19:50:54 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=6</guid>
		<description><![CDATA[For a while, I&#8217;ve wanted to start a &#8220;techy&#8221; blog where I can discuss programming. But, I often don&#8217;t have that much time for blogging. Heck, it&#8217;s hard enough to post every couple/few weeks on the Lila Dreams blog (my browser-based boutique MMO). I&#8217;ve recently been working in earnest on a Flash game engine (using [...]]]></description>
			<content:encoded><![CDATA[<p>For a while, I&#8217;ve wanted to start a &#8220;techy&#8221; blog where I can discuss programming. But, I often don&#8217;t have that much time for blogging. Heck, it&#8217;s hard enough to post every couple/few weeks on the Lila Dreams blog (my browser-based <a href="http://liladreams.creatrixgames.com">boutique MMO</a>).</p>
<p>I&#8217;ve recently been working in earnest on a Flash game engine (using Flex) to power a bunch of small games and the Lila Dreams client. In my searches for various answers and how-to&#8217;s, I noticed that there&#8217;s still a pretty big space available for this kind of blog. So, why not?</p>
<p>If you&#8217;re reading this, you probably are a technical person of some sort. That&#8217;s nice for me, because usually I try not to be too technical, but sometimes you just want to dork out and blab about what you&#8217;re doing and how. I&#8217;m going to feel free to throw around jargon with the assumption that you know what I mean. If you don&#8217;t, that&#8217;s ok. Beginners and learners are welcome here, and I&#8217;ll try to answer questions or point you in the right direction.</p>
<p>That said, I wear a lot of hats. And I really like the business side of things. So there will be some business stuff in here, and it&#8217;ll definitely be in the context of independent game development. By &#8220;independent,&#8221; I mean in the sense that I&#8217;m not an employee and my company isn&#8217;t owned or controlled by some larger business entity. Therefore, I don&#8217;t have to compromise my creative vision (in technology, game design, or business plans) to the objectives or goals of someone else.</p>
<p>There are a lot of topics I might touch on. Expect a bit of eclectic content, but I don&#8217;t plan to have any steady schedule for when I post. Chances are, though, as long as I&#8217;m busy coding there will be something to write about.</p>
<p>In an upcoming post, I want to talk about the engine I&#8217;m working on. It&#8217;s called <i>Goblin</i>. Hope you&#8217;ll be here to find out more!</p>
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