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	<title>Comments for Game Geek Speak</title>
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	<link>http://geekspeak.creatrixgames.com</link>
	<description>Flash, Java, and Unity game development blog with a focus on business and marketing.</description>
	<lastBuildDate>Wed, 04 May 2011 11:55:41 +0000</lastBuildDate>
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		<title>Comment on Free, managed Flash multiplayer APIs by MikeX</title>
		<link>http://geekspeak.creatrixgames.com/free-managed-flash-multiplayer-apis.html/comment-page-1#comment-704</link>
		<dc:creator>MikeX</dc:creator>
		<pubDate>Wed, 04 May 2011 11:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=197#comment-704</guid>
		<description>smartfoxserver is also quite new. Purely runs on java/phyton.
the server control panel runs through  browser.</description>
		<content:encoded><![CDATA[<p>smartfoxserver is also quite new. Purely runs on java/phyton.<br />
the server control panel runs through  browser.</p>
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		<title>Comment on Love or Hate: anything else is mediocre by Jeff Bogensberger</title>
		<link>http://geekspeak.creatrixgames.com/love-or-hate-anything-else-is-mediocre.html/comment-page-1#comment-688</link>
		<dc:creator>Jeff Bogensberger</dc:creator>
		<pubDate>Fri, 14 Jan 2011 21:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=566#comment-688</guid>
		<description>The same business principles apply to social games as traditional businesses.  If you can develop a loyal customer base, you develop more profitable customers.  

We all tend to focus on the big guys like Zynga, with millions of users but the reality is that there are a lot of smaller companies, with limited resources that make a decent living by developing a loyal following.  

Doing the same things that govern customer loyality in traditional businesses will help anyone grow their gaming business.  Listen to players, build community and give reasons to support your company.</description>
		<content:encoded><![CDATA[<p>The same business principles apply to social games as traditional businesses.  If you can develop a loyal customer base, you develop more profitable customers.  </p>
<p>We all tend to focus on the big guys like Zynga, with millions of users but the reality is that there are a lot of smaller companies, with limited resources that make a decent living by developing a loyal following.  </p>
<p>Doing the same things that govern customer loyality in traditional businesses will help anyone grow their gaming business.  Listen to players, build community and give reasons to support your company.</p>
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	</item>
	<item>
		<title>Comment on Free, managed Flash multiplayer APIs by Flash MMO Overview</title>
		<link>http://geekspeak.creatrixgames.com/free-managed-flash-multiplayer-apis.html/comment-page-1#comment-678</link>
		<dc:creator>Flash MMO Overview</dc:creator>
		<pubDate>Fri, 12 Nov 2010 12:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=197#comment-678</guid>
		<description>[...] found a couple posts that covered this topic pretty well (but neither completely) at gameGeekSpeak and Ohnit which helped me find 10 solution [...]</description>
		<content:encoded><![CDATA[<p>[...] found a couple posts that covered this topic pretty well (but neither completely) at gameGeekSpeak and Ohnit which helped me find 10 solution [...]</p>
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		<title>Comment on The RedDwarf phoenix by jason</title>
		<link>http://geekspeak.creatrixgames.com/the-reddwarf-phoenix.html/comment-page-1#comment-677</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 11 Nov 2010 22:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=560#comment-677</guid>
		<description>Hi Moncef,

I guess the answer is &quot;it depends.&quot; :)

Smartfox will probably work as well as anything. It does cost money, but if you&#039;re running an online game, you&#039;re going to need a budget even if it&#039;s a hobby project (because server&#039;s aren&#039;t free). :) It gives you some nice things, and it&#039;s easy to learn and get running quickly.

At first, I chose RedDwarf because it is free, but now I would choose it anyway. It&#039;s harder to get going (more to learn, and not simple to design for), but once you cross that chasm, it&#039;s worth it. Single-threaded code model, automatic persistence, and (eventually) scaling horizontally with no extra effort are some really strong features that Smartfox doesn&#039;t have. I am not sure I could go back to dealing with race condition debugging and the like. :)

What to use will depend on your time, skills, goals, and preferences. If you need experience with multiplayer programming, I&#039;d recommend starting with Smartfox. Don&#039;t let the 20 user limit stop you from learning. If you are already an advanced programmer and want some horsepower, I&#039;d recommend diving into RedDwarf.

Good luck!</description>
		<content:encoded><![CDATA[<p>Hi Moncef,</p>
<p>I guess the answer is &#8220;it depends.&#8221; <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Smartfox will probably work as well as anything. It does cost money, but if you&#8217;re running an online game, you&#8217;re going to need a budget even if it&#8217;s a hobby project (because server&#8217;s aren&#8217;t free). <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It gives you some nice things, and it&#8217;s easy to learn and get running quickly.</p>
<p>At first, I chose RedDwarf because it is free, but now I would choose it anyway. It&#8217;s harder to get going (more to learn, and not simple to design for), but once you cross that chasm, it&#8217;s worth it. Single-threaded code model, automatic persistence, and (eventually) scaling horizontally with no extra effort are some really strong features that Smartfox doesn&#8217;t have. I am not sure I could go back to dealing with race condition debugging and the like. <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What to use will depend on your time, skills, goals, and preferences. If you need experience with multiplayer programming, I&#8217;d recommend starting with Smartfox. Don&#8217;t let the 20 user limit stop you from learning. If you are already an advanced programmer and want some horsepower, I&#8217;d recommend diving into RedDwarf.</p>
<p>Good luck!</p>
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		<title>Comment on The RedDwarf phoenix by Moncef Fadal</title>
		<link>http://geekspeak.creatrixgames.com/the-reddwarf-phoenix.html/comment-page-1#comment-676</link>
		<dc:creator>Moncef Fadal</dc:creator>
		<pubDate>Thu, 11 Nov 2010 14:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=560#comment-676</guid>
		<description>hello , 
i&#039;m currently experimenting with smartFox , i think it&#039;s a great platfoorm eventhough it doesn&#039;t provide ready to use game mechanics , but that&#039;s not a problem , the only thing that bothers me is the limitation to 20 simultanous connection for the free pack , wich will surely push me to invest financially in the game at an early stage .
i&#039;m wonder on your take regarding smartFox , compared to RedWarf or even the RoarEngine .  not easy to pick the final platform :)  i&#039;m in a real dilemma :)

thanks in advance :)</description>
		<content:encoded><![CDATA[<p>hello ,<br />
i&#8217;m currently experimenting with smartFox , i think it&#8217;s a great platfoorm eventhough it doesn&#8217;t provide ready to use game mechanics , but that&#8217;s not a problem , the only thing that bothers me is the limitation to 20 simultanous connection for the free pack , wich will surely push me to invest financially in the game at an early stage .<br />
i&#8217;m wonder on your take regarding smartFox , compared to RedWarf or even the RoarEngine .  not easy to pick the final platform <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   i&#8217;m in a real dilemma <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>thanks in advance <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Roar Engine for social games by Surge</title>
		<link>http://geekspeak.creatrixgames.com/roar-engine-for-social-games.html/comment-page-1#comment-674</link>
		<dc:creator>Surge</dc:creator>
		<pubDate>Thu, 04 Nov 2010 16:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=711#comment-674</guid>
		<description>Souds like a great place to go, I think I will check it out. thanks for the post.</description>
		<content:encoded><![CDATA[<p>Souds like a great place to go, I think I will check it out. thanks for the post.</p>
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		<title>Comment on Flash is dead in March &#8211; Unity3d coming to Windows by Unity vs Flash or not -Blogosphere Roundup &#124; Infinite Unity 3D</title>
		<link>http://geekspeak.creatrixgames.com/flash-is-dead-in-march-unity3d-coming-to-windows.html/comment-page-1#comment-653</link>
		<dc:creator>Unity vs Flash or not -Blogosphere Roundup &#124; Infinite Unity 3D</dc:creator>
		<pubDate>Sat, 09 Oct 2010 20:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=166#comment-653</guid>
		<description>[...] Flash is Dead in March Unity Coming to Windows- Written 1/25/09 added 2/25/09 [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash is Dead in March Unity Coming to Windows- Written 1/25/09 added 2/25/09 [...]</p>
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		<title>Comment on Roar Engine for social games by Clint Walker</title>
		<link>http://geekspeak.creatrixgames.com/roar-engine-for-social-games.html/comment-page-1#comment-651</link>
		<dc:creator>Clint Walker</dc:creator>
		<pubDate>Mon, 04 Oct 2010 17:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=711#comment-651</guid>
		<description>Hey Jason, glad you liked what we&#039;re up to, so feel free to drop me a line when you try Roar Engine out - I&#039;ll be happy to run you through what the engine can do, and send you through some demo material to get things started. Good luck with the other projects!
(And you are correct, there are no % cuts of your sales taken if you decide to hook up your own payment system (fairly simple), and only a 5% admin fee if you use our integrated gateways). Happy to chat about the details any time.</description>
		<content:encoded><![CDATA[<p>Hey Jason, glad you liked what we&#8217;re up to, so feel free to drop me a line when you try Roar Engine out &#8211; I&#8217;ll be happy to run you through what the engine can do, and send you through some demo material to get things started. Good luck with the other projects!<br />
(And you are correct, there are no % cuts of your sales taken if you decide to hook up your own payment system (fairly simple), and only a 5% admin fee if you use our integrated gateways). Happy to chat about the details any time.</p>
]]></content:encoded>
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		<title>Comment on The polish of WoW versus the, uh, LotRO. by Red Remover</title>
		<link>http://geekspeak.creatrixgames.com/the-polish-of-wow-versus-the-uh-lotro.html/comment-page-1#comment-636</link>
		<dc:creator>Red Remover</dc:creator>
		<pubDate>Fri, 03 Sep 2010 01:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=636#comment-636</guid>
		<description>Sup thanks for the post, I wanted to look up your Facebook pages so I can like it. Will you guys be adding facebook connect anytime soon?</description>
		<content:encoded><![CDATA[<p>Sup thanks for the post, I wanted to look up your Facebook pages so I can like it. Will you guys be adding facebook connect anytime soon?</p>
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		<title>Comment on I love the smell of progress in the morning. by jason</title>
		<link>http://geekspeak.creatrixgames.com/i-love-the-smell-of-progress-in-the-morning.html/comment-page-1#comment-632</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 24 Aug 2010 19:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=705#comment-632</guid>
		<description>Thanks! :)</description>
		<content:encoded><![CDATA[<p>Thanks! <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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