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	<title>Comments for Game Geek Speak</title>
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	<link>http://geekspeak.creatrixgames.com</link>
	<description>Flash, Java, and Unity game development blog with a focus on business and marketing.</description>
	<lastBuildDate>Fri, 03 Sep 2010 01:49:18 +0000</lastBuildDate>
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		<title>Comment on The polish of WoW versus the, uh, LotRO. by Red Remover</title>
		<link>http://geekspeak.creatrixgames.com/the-polish-of-wow-versus-the-uh-lotro.html/comment-page-1#comment-636</link>
		<dc:creator>Red Remover</dc:creator>
		<pubDate>Fri, 03 Sep 2010 01:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=636#comment-636</guid>
		<description>Sup thanks for the post, I wanted to look up your Facebook pages so I can like it. Will you guys be adding facebook connect anytime soon?</description>
		<content:encoded><![CDATA[<p>Sup thanks for the post, I wanted to look up your Facebook pages so I can like it. Will you guys be adding facebook connect anytime soon?</p>
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		<title>Comment on I love the smell of progress in the morning. by jason</title>
		<link>http://geekspeak.creatrixgames.com/i-love-the-smell-of-progress-in-the-morning.html/comment-page-1#comment-632</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 24 Aug 2010 19:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=705#comment-632</guid>
		<description>Thanks! :)</description>
		<content:encoded><![CDATA[<p>Thanks! <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Flash is dead in March &#8211; Unity3d coming to Windows by Unity vs Flash or not -Blogosphere Roundup —Infinite Unity3D Infinite Unity3D</title>
		<link>http://geekspeak.creatrixgames.com/flash-is-dead-in-march-unity3d-coming-to-windows.html/comment-page-1#comment-631</link>
		<dc:creator>Unity vs Flash or not -Blogosphere Roundup —Infinite Unity3D Infinite Unity3D</dc:creator>
		<pubDate>Tue, 24 Aug 2010 15:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=166#comment-631</guid>
		<description>[...] Flash is Dead in March Unity Coming to Windows- Written 1/25/09 added 2/25/09 [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash is Dead in March Unity Coming to Windows- Written 1/25/09 added 2/25/09 [...]</p>
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		<title>Comment on I love the smell of progress in the morning. by xananax</title>
		<link>http://geekspeak.creatrixgames.com/i-love-the-smell-of-progress-in-the-morning.html/comment-page-1#comment-630</link>
		<dc:creator>xananax</dc:creator>
		<pubDate>Tue, 24 Aug 2010 12:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=705#comment-630</guid>
		<description>Happy to hear things are moving forward!
Fingers crossed.</description>
		<content:encoded><![CDATA[<p>Happy to hear things are moving forward!<br />
Fingers crossed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Free, managed Flash multiplayer APIs by العاب سبونج بوب</title>
		<link>http://geekspeak.creatrixgames.com/free-managed-flash-multiplayer-apis.html/comment-page-1#comment-622</link>
		<dc:creator>العاب سبونج بوب</dc:creator>
		<pubDate>Tue, 10 Aug 2010 21:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=197#comment-622</guid>
		<description>A very nice concise list , thanks!</description>
		<content:encoded><![CDATA[<p>A very nice concise list , thanks!</p>
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		<title>Comment on Facebook credits as virtual currency, or not? by Anon</title>
		<link>http://geekspeak.creatrixgames.com/facebook-credits-as-virtual-currency-or-not.html/comment-page-1#comment-581</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Thu, 22 Jul 2010 22:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=684#comment-581</guid>
		<description>Abstracting the Credits as an additional payment option is a no brainer.  You get the benefits that Facebook is promoting without the loss of control.

Especially as Facebook looks to go IPO, they are going to want to find more and more avenues to make money.  If we put them in as the only option, what can we do to make sure they don&#039;t increase the fees even more?</description>
		<content:encoded><![CDATA[<p>Abstracting the Credits as an additional payment option is a no brainer.  You get the benefits that Facebook is promoting without the loss of control.</p>
<p>Especially as Facebook looks to go IPO, they are going to want to find more and more avenues to make money.  If we put them in as the only option, what can we do to make sure they don&#8217;t increase the fees even more?</p>
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		<title>Comment on Learning resources for Darkstar newbies by jason</title>
		<link>http://geekspeak.creatrixgames.com/learning-resources-for-darkstar-newbies.html/comment-page-1#comment-565</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 12 Jun 2010 16:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=290#comment-565</guid>
		<description>Well, Oracle nuked most of the resources linked here, but a few things survived. I don&#039;t have time to update it right now, but there&#039;s still useful stuff here.</description>
		<content:encoded><![CDATA[<p>Well, Oracle nuked most of the resources linked here, but a few things survived. I don&#8217;t have time to update it right now, but there&#8217;s still useful stuff here.</p>
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		<title>Comment on Merchant Commander: an online game in progress by jason</title>
		<link>http://geekspeak.creatrixgames.com/merchant-commander-an-online-game-in-progress.html/comment-page-1#comment-564</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 12 Jun 2010 16:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=668#comment-564</guid>
		<description>Hi Eli,

RedDwarf is not easy to learn, straight-up fact. But the API is small, so there&#039;s not that much to learn.

I found that the majority of what I had to learn wasn&#039;t so much RD related as just multiplayer programming. It&#039;s a whole other beast from single player. I had no experience, but with long hours of intense study, I figured it out. Read, read again, read again, until you get it.

I can&#039;t offer much other than encouragement to dig in, and keep trying. Buy books, read online tutorials, read forums, study open source code. That&#039;s what I did.

Great resource still alive after Oracle nuked Project Darkstar: https://slipstream.dev.java.net/source/browse/slipstream/trunk/doc/slipstream.pdf?rev=49

A few other resources survived that are linked on this page: http://geekspeak.creatrixgames.com/learning-resources-for-darkstar-newbies.html

My learning project was a text MUD. It cuts out all the complexity and leaves you with pure gameplay and simple output. There&#039;s a MUD written for Project Darkstar (RD&#039;s precursor) that is open source. Study it.

Just don&#039;t give up. It feels like you&#039;ll never learn it at first, but eventually it will start to fall into place.

I wish I had enough time to write tutorials and stuff, because I really want to help, but I just don&#039;t have any spare time right now.

Best of luck, and thanks for reading my blog! :)</description>
		<content:encoded><![CDATA[<p>Hi Eli,</p>
<p>RedDwarf is not easy to learn, straight-up fact. But the API is small, so there&#8217;s not that much to learn.</p>
<p>I found that the majority of what I had to learn wasn&#8217;t so much RD related as just multiplayer programming. It&#8217;s a whole other beast from single player. I had no experience, but with long hours of intense study, I figured it out. Read, read again, read again, until you get it.</p>
<p>I can&#8217;t offer much other than encouragement to dig in, and keep trying. Buy books, read online tutorials, read forums, study open source code. That&#8217;s what I did.</p>
<p>Great resource still alive after Oracle nuked Project Darkstar: <a href="https://slipstream.dev.java.net/source/browse/slipstream/trunk/doc/slipstream.pdf?rev=49" rel="nofollow">https://slipstream.dev.java.net/source/browse/slipstream/trunk/doc/slipstream.pdf?rev=49</a></p>
<p>A few other resources survived that are linked on this page: <a href="http://geekspeak.creatrixgames.com/learning-resources-for-darkstar-newbies.html" rel="nofollow">http://geekspeak.creatrixgames.com/learning-resources-for-darkstar-newbies.html</a></p>
<p>My learning project was a text MUD. It cuts out all the complexity and leaves you with pure gameplay and simple output. There&#8217;s a MUD written for Project Darkstar (RD&#8217;s precursor) that is open source. Study it.</p>
<p>Just don&#8217;t give up. It feels like you&#8217;ll never learn it at first, but eventually it will start to fall into place.</p>
<p>I wish I had enough time to write tutorials and stuff, because I really want to help, but I just don&#8217;t have any spare time right now.</p>
<p>Best of luck, and thanks for reading my blog! <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>Comment on Merchant Commander: an online game in progress by Eli</title>
		<link>http://geekspeak.creatrixgames.com/merchant-commander-an-online-game-in-progress.html/comment-page-1#comment-563</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Sat, 12 Jun 2010 03:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=668#comment-563</guid>
		<description>Hello sir,

   A friend of me are attempting to make a smallish (read: simple) flash mmo, using flash and RedDwarf.  The issue here is ... RedDwarf.  I have a basic but workable knowledge of Java, but my understanding of server side processes is absolute fail.  

I run Mac, and my companion runs Win.  We&#039;re seriously at a loss here.  As in, no idea how to even get started with RedDwarf.  We cannot even get the supposed iconic &#039;hello world&#039; tut to function.  Complete standstill.  Any light you might shed on the process would be more than likely paramount, and we&#039;ll throw you in the credits of anything get finished... shoot, we&#039;ll make you a functioning NPC or ... something.

Anyway - were pretty sure RedD is what we need, but baffled as to how it works or how to get started.

Keep up the good work here, it&#039;s always interesting.
Thanks,
Eli</description>
		<content:encoded><![CDATA[<p>Hello sir,</p>
<p>   A friend of me are attempting to make a smallish (read: simple) flash mmo, using flash and RedDwarf.  The issue here is &#8230; RedDwarf.  I have a basic but workable knowledge of Java, but my understanding of server side processes is absolute fail.  </p>
<p>I run Mac, and my companion runs Win.  We&#8217;re seriously at a loss here.  As in, no idea how to even get started with RedDwarf.  We cannot even get the supposed iconic &#8216;hello world&#8217; tut to function.  Complete standstill.  Any light you might shed on the process would be more than likely paramount, and we&#8217;ll throw you in the credits of anything get finished&#8230; shoot, we&#8217;ll make you a functioning NPC or &#8230; something.</p>
<p>Anyway &#8211; were pretty sure RedD is what we need, but baffled as to how it works or how to get started.</p>
<p>Keep up the good work here, it&#8217;s always interesting.<br />
Thanks,<br />
Eli</p>
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		<title>Comment on Merchant Commander: an online game in progress by jason</title>
		<link>http://geekspeak.creatrixgames.com/merchant-commander-an-online-game-in-progress.html/comment-page-1#comment-559</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 05 Jun 2010 15:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=668#comment-559</guid>
		<description>Hi Jeff,

There&#039;s no demo. It&#039;s still in heavy development, but I&#039;ll be releasing an alpha when it&#039;s ready (couple months, I hope). I&#039;ll be iterating heavily to complete it while trying to bootstrap revenue to support the effort.

Merchant Commander is high seas trade and combat in a steampunk world.

Thanks for taking an interest! :)</description>
		<content:encoded><![CDATA[<p>Hi Jeff,</p>
<p>There&#8217;s no demo. It&#8217;s still in heavy development, but I&#8217;ll be releasing an alpha when it&#8217;s ready (couple months, I hope). I&#8217;ll be iterating heavily to complete it while trying to bootstrap revenue to support the effort.</p>
<p>Merchant Commander is high seas trade and combat in a steampunk world.</p>
<p>Thanks for taking an interest! <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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