Deadline crunch time – and one screenshot before the release.

I hope to not have many deadlines that are this crushing, but it sure as heck is making me productive!

I’m working at a breakneck pace: 12-18 hours per day, and I have to thank my wonderful wife and kids for their unconditional support. But–oh my goodness–I’ve built a full editor, the second half of my alpha game engine, and all kinds of game logic in just one month. It sucks, but the pain is temporary, and I’ve got a nice chunk of code to start with for the next project and beyond.

Here’s another ugly screenshot using placeholder art stolen from freebies out there and a few things from my own archives that Greg has done. So, disclaimer: This isn’t what the actual game will look like at all. It’ll look a lot better. You can find out in about 3 or 4 days. ;)

prerelease-gilgamesh

That’s me getting blown to smithereens.

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