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	<title>Comments on: Evaluating Project Darkstar: the verdict</title>
	<atom:link href="http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html/feed" rel="self" type="application/rss+xml" />
	<link>http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html</link>
	<description>Flash, Java, and Unity game development blog with a focus on business and marketing.</description>
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		<title>By: Spoonman</title>
		<link>http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html/comment-page-1#comment-234</link>
		<dc:creator>Spoonman</dc:creator>
		<pubDate>Wed, 21 Oct 2009 21:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=349#comment-234</guid>
		<description>Thanks Jason, that&#039;s exactly the answer I was looking for. I also decided not to go with Neutron, albeit for slightly different reasons. Good luck on your project!</description>
		<content:encoded><![CDATA[<p>Thanks Jason, that&#8217;s exactly the answer I was looking for. I also decided not to go with Neutron, albeit for slightly different reasons. Good luck on your project!</p>
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		<title>By: jason</title>
		<link>http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html/comment-page-1#comment-233</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 21 Oct 2009 14:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=349#comment-233</guid>
		<description>Hi Spoonman,

Some reasons I didn&#039;t go with Neutron are that I don&#039;t think it would give me enough control over the features of my game and the fact that the server (Photon) is C++ and C#. Cost was another factor.

To explain a bit more, the games I&#039;m making are not typical Flash games to which I want to just tack on a lobby and leaderboards. (In fact, those are features that I don&#039;t need at all.) I consider it critical to be able to control every aspect of my game in order to maximize the quality of the player experience. I really don&#039;t like giving away that control or feeling that I might lose it in the future if policies change.

Photon is the actual server software, and it&#039;s licensed separately (though you can obviously use them together). I am done with C++ (did that for many years), so that was a turn-off. I don&#039;t mind C# as much, but I knew I wanted to use my server code for more than just Unity projects, so I was hoping to find a Java solution for better code sharing between games.

My initial misgivings with Darkstar were overcome pretty quickly, and now I&#039;m using it 100%, and I think it&#039;s great. :) It does have missing features (a couple big, quite a few small), but the dev team is responsive to community requests, so I feel like the gaps will get filled in enough over time. Meanwhile, I&#039;m designing around the known limitations and planning to utilize new features as they arrive.

Hope that&#039;s helpful!</description>
		<content:encoded><![CDATA[<p>Hi Spoonman,</p>
<p>Some reasons I didn&#8217;t go with Neutron are that I don&#8217;t think it would give me enough control over the features of my game and the fact that the server (Photon) is C++ and C#. Cost was another factor.</p>
<p>To explain a bit more, the games I&#8217;m making are not typical Flash games to which I want to just tack on a lobby and leaderboards. (In fact, those are features that I don&#8217;t need at all.) I consider it critical to be able to control every aspect of my game in order to maximize the quality of the player experience. I really don&#8217;t like giving away that control or feeling that I might lose it in the future if policies change.</p>
<p>Photon is the actual server software, and it&#8217;s licensed separately (though you can obviously use them together). I am done with C++ (did that for many years), so that was a turn-off. I don&#8217;t mind C# as much, but I knew I wanted to use my server code for more than just Unity projects, so I was hoping to find a Java solution for better code sharing between games.</p>
<p>My initial misgivings with Darkstar were overcome pretty quickly, and now I&#8217;m using it 100%, and I think it&#8217;s great. <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It does have missing features (a couple big, quite a few small), but the dev team is responsive to community requests, so I feel like the gaps will get filled in enough over time. Meanwhile, I&#8217;m designing around the known limitations and planning to utilize new features as they arrive.</p>
<p>Hope that&#8217;s helpful!</p>
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	<item>
		<title>By: Spoonman</title>
		<link>http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html/comment-page-1#comment-232</link>
		<dc:creator>Spoonman</dc:creator>
		<pubDate>Wed, 21 Oct 2009 04:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=349#comment-232</guid>
		<description>Heya - I was looking at Neutron too and thought it was okay. I&#039;m interested to know why you didn&#039;t like it or what made you look somewhere else?</description>
		<content:encoded><![CDATA[<p>Heya &#8211; I was looking at Neutron too and thought it was okay. I&#8217;m interested to know why you didn&#8217;t like it or what made you look somewhere else?</p>
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	<item>
		<title>By: Cyberqat</title>
		<link>http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html/comment-page-1#comment-225</link>
		<dc:creator>Cyberqat</dc:creator>
		<pubDate>Fri, 18 Sep 2009 20:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=349#comment-225</guid>
		<description>The PDS team demonstrated parts of multi-node at GDC-Austin this week and say they are on track for an end of the year release.</description>
		<content:encoded><![CDATA[<p>The PDS team demonstrated parts of multi-node at GDC-Austin this week and say they are on track for an end of the year release.</p>
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		<title>By: gelkamran</title>
		<link>http://geekspeak.creatrixgames.com/evaluating-project-darkstar-the-verdict.html/comment-page-1#comment-194</link>
		<dc:creator>gelkamran</dc:creator>
		<pubDate>Tue, 07 Jul 2009 21:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://geekspeak.creatrixgames.com/?p=349#comment-194</guid>
		<description>I think Darkstar is really good option . I&#039;m going to test it ! . Waiting for your next post about Darkstar :)</description>
		<content:encoded><![CDATA[<p>I think Darkstar is really good option . I&#8217;m going to test it ! . Waiting for your next post about Darkstar <img src='http://geekspeak.creatrixgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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